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Old 25-05-2006, 02:10 PM   #1
parka
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Default Mirror image a charactor pose

I'm trying to pose a soccer player I've created.

How do I mirror image the pose?
E.g. The guy shoots with his right leg. In the mirror pose, he shoots with his left.

I tried Duplicate with -1 for the X Scale factor, but the shirt will also mirror image because of that.

I'm thinking of using 2 sets of skeleton, one with the controls managed by Set Driven Keys. But is that possible?
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Old 25-05-2006, 08:01 PM   #2
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Well you could still do the mirror...

Option A) just mirror the leg portions...

Option B) after the mirror, mirror the shirt image.

Just my thoughts.
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Old 25-05-2006, 09:46 PM   #3
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yeah...mirror the entire geometry...then select just the shirt, center pivot, and negative scale it.
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Old 26-05-2006, 03:06 AM   #4
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Here's the image of my problem.



I can't just mirror image the geometry that way.
I think I have to edit the texture manually to reflect it on the mirrored geometry.
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