Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-05-2006 , 06:48 PM
Milarky's Avatar
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Join Date: May 2006
Location: manchester
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Dreaded 3 sided poly why so bad?

Watching tutorials my newbie instinct picks up that 3 side things/polys are very bad and could some day end the world?

but the reason for this evil is never explained?

is it animation or texturing evil or the 5th of the 4 hoursemen ?


-----------I need to learn maya quickly!
# 2 29-05-2006 , 06:35 PM
lisa_gonzalez's Avatar
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Join Date: Jun 2004
Location: London, England
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Hey there.

It is not bad to have 3, or even 5 sided polys in your mesh, this is a myth. The only time when having non-quad faces in your mesh may present a problem is if you want to convert your mesh to a sub-d surface, or if your mesh has 3 or n-sided faces where you need a mesh to deform for animation, for example. It is possible to always model using only 4-sided faces, but sometimes this can be impractical, as you may need to add lots of extra polys and edge loops to get rid of all the 3 or 5 sides.


When in doubt......smile!

https://www.x-menthelaststand.com/
# 3 29-05-2006 , 06:46 PM
Milarky's Avatar
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Join Date: May 2006
Location: manchester
Posts: 33
thanks for the replay im doing my best go back and tidy my 1st character now,, seems there are very few shorts cuts in maya


-----------I need to learn maya quickly!
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