This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
there is a patch just before the door starts where it goes inwards an doesnt flow with the rest of the body - i think that ut should be adjusted to get a better flowing surface (or is the car like that cos i cant renmember what it looks like)
Try assigning a phong with a nice bright colour (sush as red) and then applying this to the object, along with a simple 3 point light set up, hit 7 to enable lighting and use this to evaluate the surface for lumps, bumps etc as the lighting interaction lets you see wheres there's problems and helps to iron them out.#
yeah... we would need the low poly one, but just looking at the high poly one and its tesselation I would guess that you have a ton of 3 or n sided polys. my $0.02
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