This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
here's another cube character, this is probably the last one that I'm going to post on this thread. I'll start up a WIP thread for the next one as it's going to have a bit more to it.
Nice work man. I think I like the agent smith(s) one the most. I really like the textures in their simplicity, yet they really work well. I will try and make some of my own of these ( all though they definitely won't be up to your standard. )
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