This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
But what i want to achieve is to light a polysphere and have the lit area become transparent whilst the shaded area remains visible, is it possible?
I've tried using a glass shader to achieve the result with no joy, but if a 'lit area' can be networked to the objects transparency then the sphere needn't be glass at all.
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