Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-09-2006 , 04:15 PM
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Autodesk Maya7 & Mental Ray Ctrl Shaders exterior!

:attn:
This is an update of the previous mediterranean exterior, using only Mental Ray shaders and Ctrl shaders by Francesca Luce!
Extensive use of Ctrl Shading material.
Misss Fast Skin for the Paint Effects vegetation.
Ctrl Fur and Ctrl Displacement to control fur and displacement on the ground and shores.
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.
To output an alpha mask, I used P_colour_plus_alpha.
Mi_car_paint for the bicycle, L-glass for the windows and water of the pond.
Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, Hdri Image Based Lighting, Global illumination and Secondary Bounces Final Gather!
Original idea by slipknot66 (Giorgio Adolfo Krenkel).
Modeling, texturing and rendering by Alex Sandri.

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