Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 76 03-12-2006 , 04:29 PM
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not bad minstrel.user added image
I think his boots need to be made a bit more solid. At the moment they kind of look soft.

# 77 04-12-2006 , 08:00 AM
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is it the texture? or the shape? if it is the shape, would you say making the crevices less pronounce?

# 78 04-12-2006 , 08:12 AM
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I think it's the shape. I don't think I would change the crevices - I would just give the boots more of a heel. They seem a bit flimsy at present. I might make them a bit more heavy if you know what I mean. Also, without the rest of the outfit it's difficult to tell what you are going for. At the moment his boots seem a bit 'Robin Hood'.

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# 79 04-12-2006 , 09:21 AM
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I am going for the Conan the barbarian comic feel...the boots are suppossed to be somewhat like Robin Hoods, so I must not be doing that bad hehe...

as far as clothing I was planning on leaving this guy semi naked, perhaps put a pelt or something covering one of his shoulders, and a small forearm armor piece. I might experiment also on putting some fur on the pants to see what it looks like, I just hate the rendering time it takes to use fur.

I have a reference pic at home with the look im after. I'll post it when i get home.

# 80 04-12-2006 , 04:39 PM
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I made some changes to the abs...will clean up tomorrow. I think it looks a bit more natural. please C&C.

I placed the new version side by side with the old version for ease of comparison.

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# 81 04-12-2006 , 07:05 PM
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good work minstrel - the second version is looking a lot better.

# 82 05-12-2006 , 03:35 AM
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I had some spare time this morning and cleaned up the abs some more. Changed the edge loops around the belly button quite significantly. I'll post a wire later. I think im ready to delve fully into texturing for now.

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# 83 05-12-2006 , 07:29 AM
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more updates...im on a roll..

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# 84 10-12-2006 , 06:38 PM
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Playing around with some stuff, minor tweaks to the SSS. I have an idea for a piece of armor on the forearm to take the place of the bracelet, which does not convince me, that may look good. I'll work on that next. I need a small knife on the side and a large sword on the back held in place by the harness.

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# 85 11-12-2006 , 03:24 AM
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its coming together nicely, but i think you should add more muscle detail to the thighs, not too much but at least some definition will be good.

# 86 11-12-2006 , 05:38 AM
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Cool beans it is coming to geather nicely. GL


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# 87 11-12-2006 , 08:38 AM
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I agree about the legs, i just tweaked them very slightly. Is this enough definition?

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# 88 11-12-2006 , 09:20 AM
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looking nice

the abs look great

kinda reminds me of arnold when he played konan the conquer

about the legs
i think they look good however if ur goin after that ultra pumped man look then they need a little more def but thats a personal opinion


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 89 11-12-2006 , 10:41 AM
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nice progress.
coming along nicely.
the proportions are good.
my only issue is with the pecs,
and the hed size is slightly off.
and maybe you cna measure his height with his head size. usually from to 8 heads highg for this type of figure.
looking good.
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# 90 11-12-2006 , 05:30 PM
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Hi Vlad, thx for the comments. I also agree with you on the head, its not quite perfect. I measured the head relative to the shoulder and the hight, and found that the head was less than 1/7th insted of 1/8th. I made the head a bit smaller and here it is. I think the issue im having is that the shoulders are so wide that are making the proportions a bit odd. I am posting a pic with the old head (left) and the new head for comparison (right).

What do you think?

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