Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-09-2006 , 05:16 AM
j5ive's Avatar
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Location: Sunny Ol' Wigan, UK
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Calling all Game animators...

Can someone explain or point me in the direction on how to find out about exporting game animation, or more specifically do you create all sequences in one scene, are the timelined, set key driven? I'm wanting to get into the industry and this I'm sure is neccessary info to be able to do. I've got Mikes animation guide but haven't had chance to check if this is covered as I'm just finishing of the modeling first, so apologies if it is covered there.


If you believe in telekinesis, raise my right hand.
# 2 14-09-2006 , 06:13 AM
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j5ive,

Mikes book covers this, but from personal experience the game engine will look at the exported file(s) for the animation which is keyed and not driven by set driven keys. Each Engine will have to export information into different ways, its all what the engine requires...

Having just come off of an Indie Game Project all animation was in one scene, but most engines will require the standard set of animations:

Walk Cycle
Run Cycle
Idle
Jump
Attack
etc... etc... etc...

These cycles/animation would either have to be put into a specific order or detail which animation resides between which key frames. This then allows the programmers/scripters to alloy the correct animation sequence to the correct key stroke or not as the case maybe.

Read Mikes book is not that big and is well worth the read for anyone moving or thinking of heading into the Games Industry.


Chris (formerly R@nSiD)
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# 3 14-09-2006 , 06:18 AM
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Cheers, ill look through mikes book tonight it was just a thought this morning like i said im only just finishing up the modelling side so its not that urgent at the minute. cheers


If you believe in telekinesis, raise my right hand.
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