Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-10-2006 , 02:39 AM
Registered User
Join Date: Dec 2005
Posts: 60

Working with cloth - Making a sack.

I want to make a sack to go on the back on Santa's sleigh, but I'm having problems creating 'thread' to pull the fabric together around a ball.

What's the best way to go about creating proper thread in Maya, so that i can simply scale it down at frame 48 and the material will be tied around the ball nicely.

# 2 19-10-2006 , 04:54 AM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519
Are you talking about creating the thread itself or animating it so it moves with the thread?


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 3 19-10-2006 , 10:02 AM
Registered User
Join Date: Dec 2005
Posts: 60
Well I assume I make a thread by extruding a circle around a cv curve, right? I'm ok with that, but if I try to get the thread to go in and out of the 'material' it screws up when i press play.

I've even tried deleting the material faces that intersect the thread, but to no avail.

# 4 19-10-2006 , 05:12 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
how do you mean it screws up? what's it doing, and what do you want it to do? maybe some screenshots too?


Accept no substitutions.
# 5 19-10-2006 , 06:28 PM
Registered User
Join Date: Dec 2005
Posts: 60
Yeah sorry, screenshots attached. The first one is the result, and the second shows what i've tried to do with regards to 'threading' the thread between the cloth.

Attached Images
# 6 19-10-2006 , 06:30 PM
Registered User
Join Date: Dec 2005
Posts: 60
Second Image Below. The ball isn't shown, but I want the thread to rise up around the ball and close it at the top - Just like a sack would be closed.

It doesn't have to animate this process, but that's the only way I can think of creating the sack effect.

Attached Images
# 7 19-10-2006 , 06:46 PM
Registered User
Join Date: Dec 2005
Posts: 60
I'm really not making myself clear...

I want to make a sack which santa carries. How?

# 8 19-10-2006 , 08:38 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
i think i'd just start with a sphere and towards the top move the verts around to appear as if they were the opening to a sack.


Accept no substitutions.
# 9 19-10-2006 , 09:49 PM
Registered User
Join Date: Dec 2005
Posts: 60
Problem is, I'd like to animate it afterwards (santa's sack on the back of his sleigh, waving in the wind as he flies).

Isn't cloth the best way to do that?

# 10 19-10-2006 , 10:01 PM
Subscriber
Join Date: Nov 2004
Posts: 1,043
i kinda did something similair long time ago ..I could not find the tutorial on the sack part but here is the tutorial i used for the animated rope ...which i made threads out of it later by many ropes twisted ..hope this helps


https://www.dezfx.com/HTML_pages/Tuto...namicRope.html

# 11 21-10-2006 , 04:18 AM
Registered User
Join Date: Dec 2005
Posts: 60
Thanks for the link. I don't think i have a problem creating the actual rope - it's getting the fabric to interact with it properly. Currently I think it's too close or colliding with the rope which causes all the errors. Not sure what to do about it.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads