This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
When Kurt converts from poly's to subd's .. his mesh is very smooth.
When I do it, its smooth but not nearly as smooth looking as his. Now I put it to a regular amount of 1000 like he set it, but its no where near as smooth as his.
I work with max so I know nurms makes a mesh smooth even if your polys are a bit off and from what I can tell, nurbs in maya is very similar.
Why does his mesh look like its got a very high amount of 'iterations' and mine don't?
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