This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
well i guess from a personal preference i can understand the wrinkles around the horns, the eyes, and the forehead area, but on the cheeks and nose it looks a little odd... again just a personal opinion. maybe it just looks too pronounced *shrug*
Hey nice model. Just did a quick liquify in PS just to show how you could possibly improve the geometry a bit to make him look a little more natural. Dont think that would have any effects on the bump map either so your safe to mess around In any case thats my 2 cents
Pretty sweet. But, I'd say he has a 'leather' like look to him. Why not try a reddish skin? Seems cliche, I know, but I think it'd look awesome with his skin texture.
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