Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
if u mean the map and ur model is symetrical u delete one half map it line the uvs in the editor up properly
mirror geometry and merge
buth sides should be mapped without stretching
if u meaan in PS yes and it shouldnt stretch but reme if it has writing u cant just mirror it
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