Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks :blush:
I am planing to put some muscles and tendons on the end of the neck licke their are blending with the blade ,and maby some bones.
But I have some questions.
1. IS there a limt how big file should be like 10 or 20 mb.
2. CAn I have some separet object that are going in the main surface lik teeth or do I have to combined them and then clean the surface
Theres a 10MB limit on the obj file size (not hte maya scene size)
As far as I can see on the giudelines that Mike posted from the company that will be making (not giving thats from Mikes generous pockets) that you can have sepperate objects but if you want them as one piece then they have to interconnect
Uh I just delete a bunch of a needlessly fases and convert everything in to poligons but when I saved it in obj I got file 10.6 mb big. I can add the final part (crack stone) and make it 10 mb but I wanted to add some nice looking relievo on the blade. Hellp
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