Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 61 27-01-2007 , 06:02 PM
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cool thanks for that again steve... very clean scene i see lol, except for that high poly pole but i love highpoly stuff even when i shoudnt soo not fuss user added image (i always add extra geometry or lines etc to my stuff for some reason because when i go into wireframe i love seeing alot of lines and that for some strange reason user added image)

marlon


Last edited by marlonjohn; 27-01-2007 at 06:04 PM.
# 62 27-01-2007 , 07:11 PM
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Cheers Marlon,

The poles silly high on that shot, like I said its getting re-done.

I like to try and keep my base's quite low, makes it a lot easier to modify, change flows etc if I need to without messing about too much and wasting time.

Cheers


"No pressure, no diamonds" Thomas Carlyle
# 63 11-02-2007 , 08:43 AM
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Gester123, any progress with this project? Been waiting a while to see some new stuff, whats up?

# 64 11-02-2007 , 09:02 AM
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yeah - paper or no paper - this NEEDS to be finished! start brewing some coffee!

# 65 12-02-2007 , 09:11 AM
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Cheers Guys, like I said ive been busy getting down and dirty with creating a easily animatable character rig, and doing a paper for uni.

Hoping to get back to this soon (possibaly tonight if I get some time)

Also been thinking ofthe composition of the scene etc..

Not given up on him!

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle
# 66 13-02-2007 , 03:55 PM
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I like the skull! How did you make it? did you use image planes?

Sparticus

P.S. We have the same name. That's cool.


Expect to excell...
# 67 14-02-2007 , 12:29 PM
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Cheers for the Comment Sparticus.

I made the skull using some imagepalens from google witha bit of an edit in photoshop (so that they were both in proportion)

I made it using polygons just box modeled the skull then the Jaw then the teeth, that about it really, using the same principles that you would for a head.

having a bit of a headache with the robe at the moment though.


"No pressure, no diamonds" Thomas Carlyle
# 68 21-02-2007 , 11:59 AM
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Well after some head scratching I managed to get a bit of time to have a play about in Z brush with the robe, as you can see it looks very messy in some places as I was getting the tool settings right, but thought I'd post it up just so you guys know I've not given up!

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# 69 21-02-2007 , 12:00 PM
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And a shot from the back.

I'm going to redo the cloak now ive got my workflow down and I know what i'm doing.

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# 70 21-02-2007 , 01:53 PM
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Last edited by MrTerminator; 21-02-2007 at 03:01 PM.
# 71 21-02-2007 , 06:22 PM
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Cheers, like I said, i'm going to completly redo it taking some care this time!

Well i've got to redo it as I for got to save the Zbrush tool of the cloak that I was working on!


"No pressure, no diamonds" Thomas Carlyle
# 72 21-02-2007 , 08:24 PM
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unlucky steve - saying that doing the same thing again can only mean improving in some way - so it'll turn out better in the long run. Keep it up its looking good! user added image


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# 73 21-02-2007 , 10:04 PM
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Gster123, I think adding a few thick folds on the sleeves and body would add alot more style to the cloak.

# 74 22-02-2007 , 06:39 AM
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Yeah your right THX, thats the plan for the next one, just gathering some references at the mo, might have to sit in my bath robe all weekend just so I know how it will go!


"No pressure, no diamonds" Thomas Carlyle
# 75 22-02-2007 , 10:14 AM
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Well restarted the cloak, jsut gettin the main creases and folds in at the moment, keeping an eye on the overall look at the moment.

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