Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-02-2007 , 02:13 AM
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Join Date: Jan 2007
Location: Edmonton, Alberta
Posts: 153

Sub D and Smoothing

How do I convert a polygon mesh to a sub d surface likw sub d in lightwave. Is smoothing the only thing I can do?

# 2 22-02-2007 , 02:29 AM
Wishbonekenobi's Avatar
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Join Date: Jan 2006
Location: San Francisco
Posts: 227
Select the polygon

Modify | Convert | Polygons to SubDs

I think that's what you were asking...

Let me know if that's what you wanted.

# 3 27-02-2007 , 04:03 AM
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Join Date: Jan 2007
Location: Edmonton, Alberta
Posts: 153
Yeah thats what I needed thanks.

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