Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
that is real good. it is interesting what you can do out of this low head when you smooth - or did you made changes between the low poly to final version?
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
Thanks for the critz so far. Am reworking the cheeks and lips somewhat. no update as yet. (yes I used cps poly tools)and lightwave also as it allows me to model/sculpt as fast as I can think which is great for getting the general shape/feel to a model. Maya needs better proprotional modelling tools and faster subd's. (just my 2 cents worth).
will try posting with the skin tut (tuts section that I posted) soon.
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