Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 12-08-2007 , 01:12 AM
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1 Get rid of this edge
2 make the sleeve to be part of the robe.
3 make the sleeve more natural add more details like falling a bit down etc...
4 make those thigs that going out .. really like going out from the robe ... What i mean see my pic ... [2]
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# 47 12-08-2007 , 01:14 AM
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[2] something like that ....

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# 48 12-08-2007 , 03:11 AM
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Thank so much for ur help mate user added image . and yeah i get what you mean.. i'll go work on that right away. :attn:

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# 49 12-08-2007 , 05:52 AM
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looking forward for your replay user added image

# 50 12-08-2007 , 06:00 AM
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one way you could make the robe hang really easily is to convert it to cloth then make the reaper a collision object (if he has arms) and go a few frames into the animation... it may also need a gravity field but it works nicely as long as he has armsuser added image

looking great by the way:bow:

# 51 12-08-2007 , 04:06 PM
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looks great so far, taking into consideration your not done the robe yet.user added image


Yay, not a freshman anymore!
# 52 12-08-2007 , 09:07 PM
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Thanks for your reply guyz..


ColdWave- im working on wat u said at the moment i'll be done soon.. :attn: :attn:

acid44- oh thats a new tool, i never used it before. thanks for introducing it 2 me but anyways i tried it but there is only 1 problem and thats i dont have internal arms i mean i just did the hands thats it.....and i was also reading about it over the F1 help, i tried it but my arm robe was droped down so i guess i need an Arm.... so thanks for your help thu..

kinddoggofwar- thanks Man. yeah the robe isnt done yet :p , cuz i didnt want to get so into it i had 2 make sure that im doing it rite but it seems there are a few problem but thats ok it can be handled

Thanks for your Comments and Critics

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# 53 13-08-2007 , 08:02 AM
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ok "ColdWave" ive done the 4 ways u said, hope this does it... ive attached the sleeve to the robe BUT i haven't attached the things coming out of the robe yet cuz im still not sure if its done correctly or not.

so check it out and tell me how ive done..

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# 54 13-08-2007 , 08:03 AM
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...........

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# 55 14-08-2007 , 09:34 PM
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good ! now work on the "blades" on the robe to be outing naturaly user added image user added image

# 56 15-08-2007 , 02:38 AM
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lol wat a name "blades" hahahaha.. :attn:

thanks a lot, alright then i go work on it 2 make it look better..

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# 57 18-08-2007 , 01:52 AM
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i hope this does it for the ROBE!!!!!!!

making the robe was driving me crazy... and the worst PART is when i got this massage

// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold edges, use Polygons->Cleanup with the nonmanifold option. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

if im not mistaken i cleaned my robe over 30 times and still didnt work 2 making it subdiv.. i had 2 cut my robe into 6 parts just 2 find wat i got wrong...
:angery: :angery: :headbang: .........

And yeah saddly i couldnt make my grim all subdiv cuz my PC couldnt handle it so i had 2 make part by part, so i made the robe subdiv only then the skull and the rest are still poly :headbang: :headbang:

Well anyways its done now and hopefully u guyz like it..

but if its still not good enough C&C it please

thanks guyz user added image

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Last edited by backstabbing; 24-08-2007 at 07:14 PM.
# 58 18-08-2007 , 01:53 AM
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# 59 18-08-2007 , 01:54 AM
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# 60 18-08-2007 , 01:55 AM
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THE SKULL....

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