This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm working with one of the provided explosion animations. (running 8.5) I need it to fade away/dicipate, though, rather than sit there and smolder.
I've been through everything I can think of and I just don't know how to make it fade out. [For you Flash developers, essentially I'd like to "tween" it out to an alpha of 0%, if that makes sense]
Maybe I should clarify . . . I'm semi-proficient with other areas of Maya, and I've done a number of animations in the past. I've just never used anything like this "pre-fabricated" explosion.
So if I have a key frame in frame 137, and that's where I want the opacity to be set to 0, where can I access that node and change the opacity in that key frame, rather than in the entire object's attributes . . .
Its in the shading section in the fluid shape attribute editor.
thinking about it you could just key the transparncy of the fluid, although it wont look like its dissapating correctly, thats where the opacity would come in (in my experiance)
the opacity is a graph that you adjust over time, so is the bias, have a fiddle with it with lots of playbacks, and you'll see what it does.
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