Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Very cool model! I would raise the shoulder blades a bit, and make his triceps more pronounced. You know a guy like that does push-ups for fun. Keep up the good work!
how did u get the final render looking so smooth because his polygon count looks very small for something so nice and smooth, is the final render in subds?
well the render is a smaller version of an original 4K render that was used for Escape Studios. But can't recall how long the 4K version took a while i think?!
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