Integrating 3D models with photography
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# 1 10-09-2007 , 01:59 PM
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making shadow on the ground

Can anyone tell me how to make a shadow appear on the ground. I modeled a dungeon, and I have bars in the windows and I will have a light fog shining through and I want a shadow of the bars on the ground.

# 2 10-09-2007 , 03:01 PM
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Hey there Banksta,

Through the attribute editor, turn on the shadows of the light that is shining through the bars.

Should do the trick,

Mat.

# 3 10-09-2007 , 03:09 PM
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This scene has a spot light outside the room pointing down at the bars, it has fog and shadows turned on....

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# 4 10-09-2007 , 04:32 PM
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thanks happymat

# 5 10-09-2007 , 05:35 PM
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happymat I tried but it didn't work.

I am trying to light this dungeon as a night scene where it's dark but I can see detail. I was able to do that but I also wanted a light fog going through the window and a shadow of the bars to show on the ground. When I put the light fog through the window and make sure shadows are checked it just gives me a light fog but no shadows of the bars on the ground.Also isn't there a way to change the light fog to a box shape, so I can fit it perfectly through the window.

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# 6 10-09-2007 , 05:43 PM
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Hi Banksta,

are the bars modeled or have you used a transparency map?

Mat.

# 7 10-09-2007 , 07:53 PM
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I figured it out happymat thanks. I had a glass window in front of the bars and I guess it effected the shadows. I deleted the glass and they showed up fine. Here is my final render. By the way is there a tut around on how to create transparency maps. By the way let me know what you think. I will do a daytime render next.

Thanks for the help.

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# 8 10-09-2007 , 08:52 PM
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Happy days!

Yeah putting glass into a window can do that!!

There's a free tutorial on this site showing how to create and use alpha maps and I made a quick tutorial for someone a while back showing how to use light fog with transparency maps....

Click THIS to watch it.

I'm sure that there are plenty more tutorials out there, I pretty much learnt through trial and error.

nice job by the way, could be a bit glloomier in the corners though. I look forward to seeing the daytime version.

Take it easy,

Mat.

# 9 10-09-2007 , 10:59 PM
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okay happymat I made it more gloomier.

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# 10 15-09-2007 , 10:12 PM
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nice tut happymat. Didn't know you could get those extra manipulators from the spotlights.

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