Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 25-10-2007 , 11:09 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
The basic idea of UV-mapping is that you want to put all surfaces of your 3D-model onto a 2D-plane. It can't be done 100% perfect, think of taking a ball and cutting it up and get a flat plane - it can't be done.

However the most basic approach is that you use "Automatic UV mapping" then all parts are arranged and placed for you. You don't have full control of the painting of textures etc however.

For Fur to work the uv:s has to be within the -1,-1 - 1,1 in the uv-map.

So simplest way to get fur:

1. Choose model
2. Create Automatic UV-map
3. Assign Fur

To look at the UV:s open the UV-editor.

Good luck.

# 17 26-10-2007 , 01:30 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
Thanks, I already started experimenting with automatic UV mapping and editing... It looks horreblly messy but I think I can fix it user added image . Should have results soon.

# 18 26-10-2007 , 07:46 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Help with fur please

* How can I make the fur thicker? I couldn't find an attribute which does it...
* How can I attach the fur to only selected faces? I read something about 'painting fur' but I didn't manage to do that...
* What do I need to do to make the fur visible on render?
Thanks in advance
Benny

# 19 27-10-2007 , 04:03 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Practicing VU Editing

Progress with UVs:
Body:
user added image
Arms and legs: * this part should be hairy
user added image
The spikes:
user added image
The claws: * this one is the most problematic, and is still in progress...
user added image

BTW, I still need help with the fur (previous post).
Also, any comment/criticism for UV editing is welcome.

# 20 27-10-2007 , 02:38 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Done editing UVs

user added image
Took me a whole morning but I'm happy with it user added image .
I think I'm going to experiment with texturing now... I don't really know how to get the fur working (2 posts ago... user added image ) .

# 21 27-10-2007 , 03:00 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hi there Benny

The fur should be visible on the render by default.

The fur, if you want more of it then up the density, if its the actual thickness of the fur then up the base and tip width of the fur attributes.

To paint it on selceted areas, assign the fur then go to fur->paint fur attributes tool option box then select baldness, changet the value in the attribute editor of the tool to 0 and it will delete the fur when you paint it.


"No pressure, no diamonds" Thomas Carlyle
# 22 27-10-2007 , 04:28 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Thanks

I found out I had a problem with my render settings...
Well, here's my alien's fur:
user added image

I have a question about applying a texture - What material do I need to assign, and what file format and size should I use for the texture?

# 23 27-10-2007 , 06:51 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
coming along nicely BennyK. what kind of look are you going for with the fur? - at the moment it's looking a bit bare. have you seen the fur presets on the shelf?

the texture size all depends on the amount of detail that you want. i usually use targa, but i'm fairly new to texturing so others might suggest a better file type. as for the shader, it depends on what you want his skin to look like - i might use a blinn to get started.

keep at it!

user added image

# 24 27-10-2007 , 06:52 PM
AnthonyCg's Avatar
Registered User
Join Date: Jun 2006
Location: Washington D.C
Posts: 620

Originally posted by gster123


Why's he smoking a cig? or is it a case of why not!

Aliens probably don't have lungs anyway lol.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 25 28-10-2007 , 12:09 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310

Originally posted by AnthonyCg
Aliens probably don't have lungs anyway lol.

You see an alien ? or you have some alien friends : ))))))))))
How could you know if they have lungs or not ...

(joking man) user added image user added image user added image


good job nice so far ... user added image

# 26 28-10-2007 , 11:27 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Help with painting fur

Originally posted by gster123
...To paint it on selceted areas, assign the fur then go to fur->paint fur attributes tool option box then select baldness, changet the value in the attribute editor of the tool to 0 and it will delete the fur when you paint it.

I just tried that now, and it works fine, but I can't find a way to accurately remove the fur from selected areas only.
selecting the vertices and using 'Flood' (like with sculpt geometry tool) doesn't work - It effects everything and not just the selected vertices user added image .
Doing the same with UVs selected repeatedly makes Maya crash user added image user added image user added image (and it takes 2 minutes for it to load again user added image ).

Any advise?
Benny

# 27 29-10-2007 , 08:46 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Moved on

I decided to put it aside since it was just a test project anyway, and I doubt I'll return to it sometime... If I won't be interested in the next competition I'll start another project, very big and ambitious one, - Model of my apartment ( + furniture).

Any help with my previous post is still appreciated...
Benny

# 28 29-10-2007 , 08:52 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Benny things like fur and paint effects when used extensively have to be tackled very delicately if you don't want Maya to crash.
Even the best systems struggle with it unless you optimize the scene efficiently and more than likely render in layers to make the pc work less.

Welcome to Maya ...hehe

BTW ,i would start with something less ambitious than your room like just one of the objects in it and get it modelled and textured as best you can so you can really get to grips with the tools in Maya before tackling something complicated.
The challenge is a great way to learn and push yourself and most people always come away from it having learned something new and being better for it.




2 x Modeling Challenge Winner

Last edited by jsprogg; 29-10-2007 at 08:56 PM.
# 29 29-10-2007 , 09:07 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Originally posted by jsprogg
Benny things like fur and paint effects when used extensively have to be tackled very delicately if you don't want Maya to crash.
Even the best systems struggle with it unless you optimize the scene efficiently and more than likely render in layers to make the pc work less.

Welcome to Maya ...hehe
...

with my computer I guess I should really get use to 'optimizing the scene efficiently' hehe...

BTW, I was going to start with some simple objects and go on to the more difficult ones... Thanks for the advise.
Benny

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads