I'm a tad confused why you would need an influence object for those areas, if you mean in deformations at theose areas, thats what painting weights does, and then useing blandshapes to tweek the areas so that they dont collapse.Originally posted by BennyK
some progress on the body.
gster123: I mean the joints on both sides of the bone (so they don't collapse) like the elbow, wrist, shoulder, knee, ankle,etc.
lol, I mentioned almost everything...
Edit: sorry for not answering in the previous post. You posted your reply while I was writing mine
I still don't understand how I'm supposed to use blandshape in this project. Can someone please explain that? 3 people suggested that I'll use blandshape, but I cant think of much uses other then facial expressions...Originally posted by gster123
Suppose you could use one but I would give the painting a go then add the blend shapes to tweek it a bit.