Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 30-07-2003 , 01:22 AM
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Join Date: May 2003
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How did it turn out?

(lol, old thread. Excellent none the less)

# 32 30-07-2003 , 08:10 AM
vertiis's Avatar
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Join Date: Apr 2003
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oh my lord... (satan ]user added image )... are u a devil?! damn me... how long are u using nurbs for the modeling? u r better than me... (3weeks) hehehehe user added image

awesome model!!! whish i could model like u in NURBS...

im rather sds guys... ;\

v.

# 33 30-07-2003 , 11:54 AM
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Join Date: Oct 2002
Location: St. louis Mo
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THnaks guys. I have kind of forgotten about the Raptor. Why? Well.. There are tons of Patches and I don't know how I am going to attach them all, i was having a few issues to say the least. So i was in the process of converting all the patches to Poly's and attaching them that way, but thats a big hassle to. So if I get alittle more free time, then I will continue to work on him, but I think i just went about modeling this the wrong way with the nurbs patches and all.. but Its not a lost cause yet, I still need to mess with him a bit. THanks for bringing it back up though, maybe I should get started on it again, Thanks,
Brian


Please check
My (old) website!
# 34 31-07-2003 , 06:48 AM
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Join Date: Jan 2003
Posts: 234
Brian love it! I almost never use NURBS, I'd rather use polys, but that way you used of lofting curves is amazing! I am not too familiar with the problems of multi-patch but the result is spectacular nonetheless.
Compliments.


Sy
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