Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello,
Thanks for your positive comment, very much appreciated!
:bow:
Laying out the UV's was the most work involved, I remember the modeling was fast, creating the textures was fun, rigging & animating was also fun. Yeah, the UV's was a long process, lots of work.
Thank you for asking.
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