Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 26-12-2007 , 07:18 AM
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maybe I will re texture the whole thing. I will do it later though. I still am learning how to texture.

# 17 26-12-2007 , 08:16 AM
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He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.

# 18 26-12-2007 , 10:04 AM
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Originally posted by DJbLAZER
He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.

Thanks djblazer.

# 19 27-12-2007 , 12:50 AM
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Originally posted by DJbLAZER
He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.

yeah - exactly - just keep working on it - get your color maps done and then you can use them to help make your spec maps. don't give up on this - just keep at it and things will start to come together. user added image

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