Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-12-2007 , 02:33 PM
Registered User
Join Date: Dec 2007
Posts: 12

Linking errors with example plugin?

here is the example i was trying to compile with visual studio 2005:

#include <maya/MSimple.h>
#include <maya/MIOStream.h>

DeclareSimpleCommand( helloWorld, "Autodesk", "2008");
MStatus helloWorld::doIt( const MArgList& )
{
cout << "Hello World\n" << endl;
return MS::kSuccess;
}

I get about 20 of these errors:

error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall MPxCommand::MPxCommand(void)" (__imp_??0MPxCommand@@QAE@XZ) referenced in function "public: __thiscall helloWorld::helloWorld(void)" (??0helloWorld@@QAE@XZ)

any suggestions?

Thanks,

David

# 2 30-12-2007 , 03:02 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
no idea with plugins but a quick google on 'error LNK2019: unresolved external symbol' came up with a lot of stuff you should be able to trawl through

good luck user added image
Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 3 30-12-2007 , 03:05 PM
Registered User
Join Date: Dec 2007
Posts: 12
ok i got it working - I wasn't in "programmer" mode, I was in "follow the directions" mode, I dont know why the maya documentation doesn't explicitly say that you have to also have:

#pragma comment(lib,"Foundation.lib")
#pragma comment(lib,"OpenMaya.lib")
#pragma comment(lib,"OpenMayaFx.lib")
#pragma comment(lib,"Image.lib")
#pragma comment(lib,"OpenMayaAnim.lib")
#pragma comment(lib,"OpenMayaUi.lib")

and c:\program files\autodesk\maya2008\lib in your additional libraries... but its going now so phew!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads