Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-01-2008, 08:19 AM   #1
Kamirura
Registered User
 
Join Date: Sep 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default Grouping clusters

I've made a model of a character and I've made clusters for it's eye lids they work properly but if I want to move my whole char they wont follow (which is obvious since I havent grouped them to anything) but what should I group them to? :S if I group them to the skeleton root join it just goes berserk and stretches it around and if I group it to the skin nothing happens :|

Kamirura is offline   Reply With Quote
Old 16-01-2008, 09:27 AM   #2
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

could you try grouping or parenting them to the nearest joint? sorry, haven't had much experience with clusters.

looks like a cute character by the way.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 16-01-2008, 09:34 AM   #3
rogodoy
Registered User
 
Join Date: Apr 2006
Location: Brazil
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: Grouping clusters

Originally posted by Kamirura
I've made a model of a character and I've made clusters for it's eye lids they work properly but if I want to move my whole char they wont follow (which is obvious since I havent grouped them to anything) but what should I group them to? :S if I group them to the skeleton root join it just goes berserk and stretches it around and if I group it to the skin nothing happens :|

You have to parent the eyes with the body. Shift+select and press "p" and open the Hypergraph Hierarchy, and the eye must be down "body mesh" in the shelf.
rogodoy is offline   Reply With Quote
Old 16-01-2008, 09:54 AM   #4
Kamirura
Registered User
 
Join Date: Sep 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I did try grouping them to the join that I grouped the eyes to but that didnt work and when I group it to the skin which is poluTosubd3 they still stay in the same spot when I move the whole char :/
Can it be that I have to group them before I set the points its gonna be attached to? :/

Here is the join list abit unfolded

Last edited by Kamirura : 16-01-2008 at 10:01 AM.
Kamirura is offline   Reply With Quote
Old 17-01-2008, 03:07 AM   #5
Kamirura
Registered User
 
Join Date: Sep 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

YES I solved it I just had to group the cluster together first before i could put them under a skeleton joint.... sigh
Thx for the help guys
Kamirura is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.