Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-02-2008, 11:21 AM   #1
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default Polygon count whats high /Whats low?

Well I am working on my first nice looking robotic character he has around 30 K of polys. It originally had say 50 K but I reduced the count my lowering the poly count in many areas. On average whats a high count for a charcter/model and whats considered reasonably low poly?
I will sometime when the detail fills in and the UVs are done I'll show it.
jm82792 is offline   Reply With Quote
Old 12-02-2008, 01:08 PM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

jm82792 it really depends on what you intend to do with model, for instance if you are just creating a single rendered image you really don't have to worry too much about poly count as long as your machine can handle it RAM wise.It's only when you get into the area of game modeling and animation you have to worrry about poly count.Game models these days can go quite high but an average would be between 7k to 12 k , as for animation it depends on how much you have in the scene and can animate successfully with the amount of polys you have.
30k would be exceptable for animation but a little too high for games as it stands right now.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 12-02-2008, 03:09 PM   #3
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Okay,I dunno I could jsut make a low poly game version and a high poly version. I am suing rsut for the UVs so low poly does not affect the looks too much. My computer is handling 50K fine on a dual core 1.6 ghz with a gig of ram on an intergrated graphics card.
On the side are there nay idiot proff GUI game making applications ?
jm82792 is offline   Reply With Quote
Old 12-02-2008, 03:18 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

it depends a lot on the game. A game I've worked on using Unreal3 had the main character at a little less than 7000, and other NPCs at around 4000-5000. Some go higher.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 12-02-2008, 06:59 PM   #5
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Okay well I can lower detail then make it game worthy.
for practice without losing looks. I will keep a high poyl high detail one for maybe an animation for later.
jm82792 is offline   Reply With Quote
Old 12-02-2008, 08:19 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

high poly modeling is definitely good to know. Games are getting to a point where a high and a low poly model is required, to generate normal maps and the like.

For example, I made a prop recently and the low poly version was something like 400 polys while the high was easily over 10000.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 13-02-2008, 08:18 AM   #7
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Okay I need to better understand more what normals are and such,I can practice low poly from a high poly model and so on. I am still new to all of this so I am just starting to get over the learning curve. I'll work on making a ultra low poly then a game poly count then a film poly count for fun then later after I hopefully rig it with walk,run whatever cycles i'll hopefully show it.
Thanks
Josh

Last edited by jm82792 : 13-02-2008 at 08:21 AM.
jm82792 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.