Your right neostrider it was to evenly lit.So I added some hard lighting.It came out great.Thanks for the help.Originally posted by NeoStrider
the texturing is really nice along the furnace piping along the top, the rest seems just a little bland, but i don't think it's really a texturing issue, i think it's a lighting issue.
it looks too evenly lit throughout and there's what seems to be a distinct lack of shadows... i know there are shadows of the pole and pillar, but they're not very noticeable, which makes it look odd and somehow washed out. i believe this scene would look great if you were to work on the lighting... but i don't think just adding simple ambient occlusion would help that much
I actually like the wood and I did darken the scene and added harsher light which really made the scene stand out thank for the advice.Originally posted by jm82792
Darker with some light fog would help
And maybe a layer on the wood to make it more "woody" and less uniform.
I wanted it to feel like a harsh light is coming in.:pOriginally posted by GecT
yeah its an improvement. though it doesnt feel very "furnace roomy" looks like theres a huge window flooding in harsh white light. i'm no expert but i dont think you fiddle w/ the shadow lightness until you've blocked out your lighting situation. a light w/ a tiny bit of warmth, and dark shadows w/ a teeny tiny bit of softness would help. then you can start w/ the gi and all that other good stuff.
lol pushing him to do better?Originally posted by dave_baer
I'm going to move this to the WIP thread while you try different things. When you get it right, then re-post it back to the Finished Work thread.