This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
When creating af poly cube and converting to sub-d's with proxy object as "surface mode", I have a slight problem aften modelling and converting back to poly. I cant get rid of the original proxy object which still surrounding the new poly. It becomes a problem when shading the object...
Oh... silly questian afterall. After wathing a video-tut i realized that one of the main features when modelling with sub-d's is the easy changing from "standard" to "polygon" and vise versa.
The solution was simply to right-click the body and choose standard. The proxy dissapear... and then you have your perfect smoothed body.
I hope its legally to answer your own questions in this forum
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