Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-05-2008 , 10:34 PM
grunze's Avatar
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Join Date: Nov 2002
Posts: 117

Grid on objects

Hello,

I have a simple scene with a bunch of buildings that are represented by polygon boxes, as you can see below.

I need to have grids across all walls of the buildings to show the depth of space for composting later on. Basically, by having a grid on the walls, we can see how the grids get smaller as they further back in space.

I've tried using a grid material but the problem was that the grid got scaled to the building, so it isn't helpful.

Is there way to do this? Maybe as a render setting?

Thanks!!

Attached Thumbnails

Thanks,
Ari
# 2 22-05-2008 , 05:13 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
there's a tile procedural texture you can use - you can change the width of the seam to your liking


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