Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-07-2008 , 04:11 AM
OzolianLocrian's Avatar
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Old Hall Scene

Here is an old hall scene I have been lighting recently. I have seen some various iterations of this scene around the web so I assume it's a common one, but nonetheless here is my own version of it.

The lighting could use some work; there is only one direct light source which is the sun that's shining down from the rear and furtive ceiling. But other then the lighting I like how the random textures come together to give it a lively appearance despite the older setting.

Attached Thumbnails

We are presented with grave words and values
almost from the cradle: "good" and "evil" this gift
is called. For its sake we are forgiven for living.

Last edited by OzolianLocrian; 27-07-2008 at 04:49 AM.
# 2 27-07-2008 , 05:15 AM
Gen's Avatar
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It has potential, turn on shadows on at least the main light and go from there.


- Genny
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# 3 27-07-2008 , 07:29 AM
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lol those are some pretty wild textures, some more lights and shadows would certainly help and maybe tame down the textures a little user added image

Chris

# 4 27-07-2008 , 09:54 AM
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the textures are way too "wild". i think you should take a look at ref images and also 3dtotal has a tonne of tutorials on scene modeling, texturing and lighting

# 5 28-07-2008 , 04:12 AM
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I had to light and texture this same scene a few months ago as a lighting assignment. Practical lighting could get pretty tricky at first. but keep at it and look for reference. I ended up rushing it in the end, but here's how it turned out. If you desaturate your textures, and do an occlusion pass, it would probably help a lot.
user added image

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