Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 13-12-2008 , 12:53 AM
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Reflections on reflections

I used an HDRI to light my scene and simple blinn’s w/reflection on the objects. Yet, if you look at the objects inside of the reflections, they don’t seem to be reflective ... they look flat/lambert shaded. Is there a way to fix this?


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# 2 13-12-2008 , 02:40 AM
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You may need to increase the reflections in the renderers raytrace settings and also check the limit on the shaders' reflection.


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# 3 18-12-2008 , 03:35 PM
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Thank you so much, I ended up changing the reflection limits in the shaders and it worked. Previously, I was changing just the render globals...

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