This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
frm where i m following this tutorial it is said that to go frm "1" to "2"(see the picture) i have to "Apply a bend modifier"which is directed for max.How i can bend the stretched surface into this circular shape, in maya?(plz specify the settings also)
later on...to go to frm "2" to "3" i guess i have to use "CLUSTER DEFORMER"....right?
[The maya file is attached]
this picture is taken frm a tutorial of "3d total"..author :Ruben Morales