Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 61 21-07-2009 , 02:19 PM
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I think you could use more geometry to not have quite so many hard edges and angles.

# 62 21-07-2009 , 02:23 PM
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For now i have 4316 polys = 7934 tris
My max is 5000 polys so yeah i could do that ... when i finished with my normals i go for cleaning those hard edges

# 63 21-07-2009 , 03:17 PM
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Some more normal mapping

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# 64 21-07-2009 , 09:26 PM
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perhaps you put on a displacement map on it too to give the toes some more meat? not sure how displacement maps affect game engine performance though




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# 65 21-07-2009 , 09:42 PM
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Everything is normal map no displacement

# 66 22-07-2009 , 07:30 PM
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OK guys i really need help @ the texture part ...
Here is something i came up this day ... but i don't really like it ... C&C

Need some basic tips from your own XP... Yeah i will watch some tutorials i know the tools for painting etc... i can mix colors and make other cool things but i'm weak at combining colors...

Any help will be welcome

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# 67 22-07-2009 , 09:41 PM
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Dunno, like the model but I feel the texturing is letting it down a tad, looks too "generic" the rusty metal appears to be far from rusty and looks similar to everything else.

Maybe study the materials a bit more and then use some custom alphas on the textures to sepperate them more.

I would go back and slow down a tad and refine,

Good going though mate! liking the low poly work so far!


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# 68 23-07-2009 , 12:30 AM
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I'll put myself into the Material study of 1 week and trying some techniques for texturing making more realistic looks studing learning... And will go back with texturing. I'm at the beggining of texture learning so yeah it will be hard but i think it will be better to sit and learn and then go texture the model.

10x for the comment buddy user added image

# 69 23-07-2009 , 09:19 PM
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Ok at this point of knowledge i'm not going to texture it coz it will ruin my model i will try making a texture but i think it won't be in my final model so i will go for final compositions rig + a turntable or i will add an environment i dunno for now ...

user added image

# 70 25-07-2009 , 08:52 AM
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Try and texture it if you can, but as its not a requirement for the comp its not a must.


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# 71 25-07-2009 , 10:20 AM
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I will make texture but i know for sure that it will ruin my model but i will make a try just to learn some material things etc... Soon i will post pose of the rider.

and later the texture try

# 73 25-07-2009 , 05:40 PM
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thats pretty cool user added image

My only crit is that the dude on top of that 4 legged beast should be abit bigger, besides that i like the Pose

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# 74 27-07-2009 , 01:40 AM
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I disagree. This difference in the proportions make it less reality and more like fantastic animals.

# 75 27-07-2009 , 05:41 AM
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