Hmm?Originally posted by hammer.horror
looks like quite a high subdivision level, do you have a wireframe?
looks like there is a bit too much geometry to be going into zbrush for sculpting practice! you may have shot yourself in the foot a bit
I don't think so. The topology of the head isn't that dense, and I'm sure he's using the smooth mesh preview, so he can see how the mesh reacts when smoothed.
And I'm sure you know that ZBrush sculpts are extremely high polygon levels.... in the millions. So I don't think the polycount will be a problem, and as it isn't really that high poly at the mo, he can still animate it if he wants to.