This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
So I have a drawing that I want to color in using photoshop or illustrator I just dont know which one would be better, I know photoshop is a bitmap related program but wouldnt illustrator be the same since all im going to be using is the paint tool? maybe some gradients. I know if i was creating it from scratch i would want to use the vector base so I would want to stick with illustrator but again wont be using any curves or lines or anything.
If i am wrong about this information please let me know as i dont want to be uninformed on the programs i plan on using a lot.
Illustrator is Vector based, photoshop pixel based
Which means you need to ask yourself where you will use it for, I personally don't like illustrator but since it's vectorbased it's better scale able than PS.
The same goes for Poly's vs Nurbs, poly's are pixelbased if you want a highress render you" ll have to up thepolycount to keep the curvature consistent at higher resolutions, nurbs define a curve between a number of points and it retains its shape at higher resolutions.
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