Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-02-2010 , 10:31 PM
Registered User
Join Date: Jan 2010
Posts: 7

a spliting tool?

I was wondering if there was a way to perfectly split a mesh in half...i want to use nex to make a game model based on my high res zbrush model and the number of polys are making it impossible for me to split it by selecting.

# 2 14-02-2010 , 11:39 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Use the cut faces tool with the axis set to YZ, or whatever plane your model is symmetrical across. Then select all the faces on one side and hit delete.

Hopefully that was your question.


Last edited by stwert; 14-02-2010 at 11:54 PM.
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