This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
15, maya 4.0 unlimited, and guess what, i didnt have to pay for it me uncle kinda lent me his computer cos he went to canada to work for a while, when he came back he came back with a G4!! which naturally means, being his favourite nephew, i get to keep his computer well, until he asks for it back
<also broke, but for other reasons >
22 and Maya 4 Unlimited - been using it for over a year now and getting better (thanks largely to SM for the inspiration and the know how. Three cheers for SM!!)
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