This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi guys,
Been away from 3d design for a while due to work and crap. but I am back in the saddle again.
I rigged this character a good while back but I never animated him.
It seems as though I always been animating using the "straight ahead" method for a while. So I decided to give "pose to pose" a try and see if is a better workflow. I've always heard its a good method for timing.
Here is the animation using the pose to pose blocking technique. (see other links for the second and third pass)
Nice one! I can't view it slowly, but I'm wondering if it could benefit from a bit more stretch right before lift off, (i.e. fully extend the arms and legs), but you might already have that.
Keep up the good work!
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