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Old 16-11-2010, 08:12 AM   #76
leonlabyk
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HAHAHA cheers bullet.

Makes life a lot easier when you get paid to do this stuff and are then able to put in a lot of hours. Hope to the exterior finished later today and can then move onto creating the interior.

Thanks again matey, really appreciate the kind words.
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Old 16-11-2010, 08:45 AM   #77
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What settings do you adjust when you set up physical sun/sky Leon? Really like the renders.
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Old 16-11-2010, 09:14 AM   #78
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Hi Ben,

These are straight off the bat but the settings to change are in the hypershade under utilities

Mia exposure and the gamma value is a crucial one

There should be a load of documentation on this in the maya help files if you are really stuck.
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Old 16-11-2010, 10:27 AM   #79
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Bahahaha no worries mate....they are sincere words I might add. Yeh it would be nice to do it for a living...sadly my 3D are roads, pipes etc etc LOL...not as much fun I can tell you.

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Old 20-11-2010, 06:47 AM   #80
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Done some more work on the exterior and started on the interior. Just a few small details still to add to the exterior.
Hell of a lot of work to do on the interior, is going to require a lot of extra modeling. Think it will look a lot better once there are people and clutter such as bags, ropes and what not on the chairs and walls.





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Old 20-11-2010, 07:15 AM   #81
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wow mate that is lookning bloody good...lots of detail!!

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Old 20-11-2010, 08:07 AM   #82
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realy nice leon, love to see these textured...............dave
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Old 20-11-2010, 08:12 PM   #83
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looks good
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Old 23-11-2010, 11:12 AM   #84
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I have uv'd the outer shell and have created a diffuse and specular map although I need to get a decent hdr in order to get the specular working.

All the rivets are created with zbrush and are a normal map.



Thanks again for the kind words guys, much appreciated.
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Old 25-11-2010, 04:47 PM   #85
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Hey guys,

I have laid out the uv's for most of the interior now and will post a render of it once I finish texturing the floor and metalic parts.

I wonder if any of you can offer any advice with regards to setting up the shaders for these though. In the image below I textured the engine and tried setting up a shader for it but it sucks. I really need to get a brushed metal look and the texture needs to be plugged into a shader that will allow me to achieve this. If anyone can offer any advice with regards to creating metal shaders it would be much appreciated.

Cheers,

Leon

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Old 25-11-2010, 05:05 PM   #86
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Have you got a picture of the part you need the texture for...........dave
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Old 25-11-2010, 05:32 PM   #87
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Hi Dave it is the engine that lies below the rear rotor. Really not sure how to go about setting up a shader for this. I have created a texture map but need a shader to help give a brushed metalic look. If you can give any advice it would be greatly appreciated.

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Old 25-11-2010, 05:51 PM   #88
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Is there not a 'brushed copper' material of Davids in the downloads section on here? Perhaps that could give you some ideas?
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Old 28-11-2010, 02:26 AM   #89
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Done some more work on the interior with the back, hope to get a load more of this textured today though. I tried out davids brushed copper and think the problem is with maya physical sun so am going to move away from it while I set up the textures. The final animated renders will be done using vue with mental ray though.

Just a render with it in a scene of sorts, I will set up a afternoon render once I get some more textured.


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Old 28-11-2010, 02:52 AM   #90
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wow you have certainly done some work on this Leon...impressive mate! If this is going to be animated...Im going to drown in envy man....

cheers bullet
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