Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 15-05-2011 , 01:25 AM
@Chirone: oooo.. yes.. user added image sorry.. ... It is deformer Bend tool...

# 17 15-05-2011 , 01:54 AM
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# 18 15-05-2011 , 01:14 PM
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Serzz, this looks like it has come really naturally to you. DO you do this for a living?

# 19 15-05-2011 , 06:46 PM
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looks great. user added image

# 20 15-05-2011 , 07:38 PM
hey hey..

@ben hobden: not yet.. I will graduate in December and after that start looking for a job.. user added image

@honestdom: thank you.. user added image

# 21 20-05-2011 , 08:05 PM
good morning,.I updated few new things on my model... This week I will try to finish it.. user added image

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# 22 20-05-2011 , 08:24 PM
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STUNNING! Man I am so jealous 8-D !! Brilliant work! Your speed and accuracy is very impressive!

# 23 20-05-2011 , 09:00 PM
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Looking stunning, all I can see is a little tweeking..........dave




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# 24 28-05-2011 , 02:15 AM
Hey hey..

I think I almost finished the render. If I'll have time I will do few corrections more.
I could say that this is my final render.

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# 25 28-05-2011 , 03:01 AM
Realistic render..Great job

# 26 28-05-2011 , 07:37 AM
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Nice Shading And Superb Render...........................

# 27 31-05-2011 , 06:34 AM
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Again, STUNNING :-) ! Photo-real and brilliant. I really like the huge render you posted, I'm able to see the detail great. Excellent lighting & shadows, amazing skill at matching your render to the photo. What is your render time on the single shot? The small purple light casting it's reflection on the small screw driver is great. How did you achieve the star flare around the purple light?

GREAT work, you certainly kick arse Serzz!

# 28 31-05-2011 , 08:16 AM
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It is great work, you still have a month to do any tweeking if it needs it?.....LOL.....dave




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# 29 31-05-2011 , 11:05 AM
hey.. thx to all for comments..

yes.. matching photo and render is really hard, but if you measure everything before it is much easier.. (camera focal lenght, height of camera, position of the lights..... ....)

RENDER
Render took 1hour and 35 minutes on 2 samples with Mental ray (production quality with a bit of optimisation on MAC) for resolution 1710 x 1210 px

Composite
Also the star of the light was created in post production. I just don't know how to create it in Maya if it is possible... user added image For post-production I used Nuke...


And I will try to do a bit twiking more but... there is still one thing that I would love to correct.. user added image

# 30 31-05-2011 , 12:03 PM
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You can add that star effect on the light in Maya. It's called the 'Bokeh' effect. I think there's a 'use Bokeh' checkbox somewhere in light's attribute's editor. But I think I'm right in saying that it's a bit like depth of field, it can add alot to render time, and so, you're probably best off doing it however you did it in Nuke, where you'd have more instant control.

Been good to watch this project Serzz. You obviously understand your cameras..

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