Maya 2020 fundamentals - modelling the real world
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# 1 12-05-2011 , 03:33 PM
gtovey's Avatar
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rocket takeoff question

i have modelled a rocket and i would like to make a realistic take of would i go about doing this by using dynamics or maybe a 3d fluidbox? any ideas are helpful thanks guys user added image


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# 2 12-05-2011 , 04:27 PM
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I would use fluids for the first swirling smoke bit then I would use particals for the rocket engine, if its a small rocket I would just use particals.........dave




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# 3 13-05-2011 , 05:28 PM
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