Integrating 3D models with photography
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# 1 11-02-2012 , 07:56 PM
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Head UV mapping

So reworking my model Ive already unwrapped the head and pieced it back together and got it into a circular UV map is this ok or should I have made it lay out horizontally? The texturing i'm going to do is in mudbox so i don't know if its going to matter as much.

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# 2 11-02-2012 , 08:32 PM
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I would cut were the red line is also cut the teeth out as they are you will not get a lot of detail on them, did a little scetch what they should look like hope you do better than mineuser added image.........dave

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# 3 11-02-2012 , 08:33 PM
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just cut it or cut and remap?

# 4 11-02-2012 , 08:34 PM
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Just cut were they join the gums.............dave

Edit: do a unwrap after should get a little more space for your UVs




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# 5 11-02-2012 , 09:03 PM
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I meant for the head part too

# 6 11-02-2012 , 09:43 PM
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I would as there would be no point..............dave




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# 7 11-02-2012 , 10:10 PM
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when i finish cutting out the teeth should i sew the holes together or leave them open?

# 8 11-02-2012 , 10:14 PM
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Leave them open, they won't close if there's no geo filling that space.

# 9 11-02-2012 , 10:17 PM
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You cannot sew the wholes together just leave them open, try to keep the seams for the teeth at the back so you dont see them I know you are taking it into mudbox but it is good practice..............dave




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# 10 11-02-2012 , 10:18 PM
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yea i thought of that right after i replied. damn blonde moments user added image

# 11 12-02-2012 , 12:06 AM
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what does a uv grid map look like on it??

personally I think the important uv areas such as the main facial features are too small to paint good details onto. Your exterior uvs are too big...put a map on it lets have a look

J

# 12 12-02-2012 , 12:32 AM
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yea it seems to do that whenever I use the auto move tool in the UV editor. i'm getting some stuff moved around where the teeth were when i get it in place i'll post it up again.

# 13 12-02-2012 , 01:47 AM
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cut it up a bit here it is now teeth removed from mouth shrunk neck UVs and maximized area.

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# 14 12-02-2012 , 02:39 AM
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got it flattened and unwrapped tot he point to where i think i want it. Maybe move 1 or two little area around but that's it.

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# 15 12-02-2012 , 09:12 AM
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stick a chequered uv map on it lets see, may be able to help more

J

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