Integrating 3D models with photography
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# 1 12-03-2012 , 05:54 PM
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Join Date: Mar 2012
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First model ever, how do I create armor, cloth and weapons?

Hello everyone. I've been practicing in Maya 2012 and now just recently Mudbox 2012. This is my first creation in Mudbox, it is a work in progress. Right now I am trying to sharpen the muscles and do my best to make everything proportionate. This is my first model, ever.

He is a barbarian, some sort of ancient warrior that I am creating as concept for an indie game. I would like to know, what is the best way for me to go about creating his armor? I would like to add some boots, wrist wraps, perhaps a shoulder bad, and loin cloth.

I am probably going to make these in Maya.

Should I make each one separate and then go about scaling it to fit my model?

How do you build clothing/armor for game characters?

How do you make the gear, "stick", to the model?

Thanks guys!

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# 2 12-03-2012 , 06:16 PM
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Should I make each one separate and then go about scaling it to fit my model?

How do you build clothing/armor for game characters?

How do you make the gear, "stick", to the model?

1) You should model the object on the body, as it would sit normally, as a separate piece.

2) You model it like normal. Take a look online for poly modeling cloth tutorials.

3) Do you mean when it's moving? You would have to rig the character first.


Imagination is more important than knowledge.
# 3 12-03-2012 , 06:21 PM
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1) You should model the object on the body, as it would sit normally, as a separate piece.

2) You model it like normal. Take a look online for poly modeling cloth tutorials.

3) Do you mean when it's moving? You would have to rig the character first.

Great thank you! I'll continue to work on the muscle tone and create some pieces to show you guys.

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