Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 22-05-2012 , 03:03 AM
Gen's Avatar
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Hey that's a lot better. As mentioned before, taking a min to frame up the scene better would perhaps help you visualize where you want to go with the lighting.

P.S That's a pretty dangerous spot to have some tea lol user added image


- Genny
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# 17 22-05-2012 , 05:28 AM
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LOL thanks Gen...yeh I should know better shouldnt I???? Yes what final frame you want would help indeed...I guess I get caught in the whirpool of excitement and forget things...basics etc....never mind..I am learning..thank you all again!

cheers Ant


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 22-05-2012 , 06:25 AM
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The shadows are abit too hard or will you change that during the final render. I think a rim light would help the image stand out more of the back ground and also change to a metal shader like mia car paint.

# 19 22-05-2012 , 11:41 PM
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There is a rim light in there mate....ctbram is having a look at my setup today

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 20 23-05-2012 , 12:54 AM
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Thats looking really good bullet, and I see you have it camo'd also. Great Job mate!

# 21 23-05-2012 , 01:01 AM
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Thanks THX.....yeh Rick is having a squiz at it for me...I might even retexture it now...especially the planes name...then dave will be able to read it without squinting or wearing bi-focals

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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