Well we don't exactly have the same scene and have you tried changing the point density. Also under the features tab change from scanline to ray tracing if you havent already. If you are using mental ray then you should use mental ray materials such as the fantastic mia material. They usually tend to render quicker than maya shaders in mental ray.Your 2mins beat my 14mins, and i was rendering on i7-2600K with 8gb Ram. Why such a big difference?
Are you using GI? I only use physical sun and sky when lighting outdoor scenes. So scene size and scale is up to you. Anyone could correct me on this if Im wrong.I am also using cm as my current unit scale, so it is at scale (50cm=500m). Would it be better to create it in meters so the scale is 1:1?
No problem mate this is one of the most helpful and friendliest 3d websites around.As you can probably tell i have never made a scene like this before, but i have learnt a lot so far, so thanks for your continuing help
check out Genny's thread