Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm sure some of you will recognize her and yes all those other models have to do with this one as well. Only thing I'm not sure about is if I put in too much detail on the face already and if i should still take it to sculpt. total poly count so far is 560. I'm sure its not perfect but i had to piece meal reference pics together.
I don't recognize who it is, but can you get that cute little curl at the side of the mouth into the geometry? Or perhaps you are taking it into Zbrush.
quick update, i think i'm good to move on to mirroring and sculpting the details of the face now. accept for the little tweak on the jaw line that i just saw.
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