Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-05-2012 , 07:28 PM
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Lighting Effect on Polygons

I am wondering how to achieve this type of lighting effect using similar buildings i create out of polygons. I suspect this one was made with nurbs. What type of lights should i add and what adjustments should i make? Which render settings should i use? I attached a .jpeg. Let me know if you have trouble viewing it. Also, i need to render my building semi-transparent.

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Last edited by brianwj86; 25-05-2012 at 09:49 PM.
# 2 26-05-2012 , 07:41 AM
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This is an "ambient occlusion" render, mostly. You'll get close to the same results by making a maya surface shader, and connecting to the color attribute a mental ray ambient occlusion node, adjusting sample attribute upwards until you get rid of any speckles.


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# 3 26-05-2012 , 05:41 PM
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Thank you! I don't know exactly how to do that, but I know enough that i think i can figure it out.

# 4 26-05-2012 , 05:56 PM
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# 5 14-06-2012 , 05:20 PM
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So it turns out I need this type of shading, but in full color. Mainly, the way the light falls gradually on the surface. Any advice?

# 6 14-06-2012 , 05:35 PM
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You can composite the ambient occlusion pass over a regular color pass. Render out both and then in photoshop, add the AO as a layer on top of the color and set the blending mode to multiply. There's lots of tuts on the web if you google.

# 7 25-06-2012 , 08:17 PM
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I was able to render using mental ray with default lighting and ambient occlusion turned on and set Rays to 500. I then set the environment background color to white in the camera attribute editor and got exactly what i was hoping for! Thanks!

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