Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-06-2012 , 12:03 AM
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Join Date: May 2012
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Export OBJ file to photoshop WITH smoothing?

Hello all,

I am trying to export an object from a scene I created in Maya. Seems simple enough. I export my selection as an OBJ file and open it in Photoshop. The problem is it does not export with the smoothing feature on. If I check my export option for the OBJ file type the radio button next to smoothing in checked. It is a basic Chalice with textures and half way decent UV mapping. I would really like to play with it in Photoshop next. I suppose I can always save the render in the position I want and save as a PNG to preserve the transparency so it will function as a typical layer. THats an ok work around for now but I should be able to open and manipulate my 3D file in photoshop right? Any help would be great!

Thank you,
RedTick

# 2 04-06-2012 , 03:19 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
You need to actually smooth the mesh. Pressing "3" just displays the model as smooth, but doesn't actually change the geometry.

You can do this by going to Mesh > Smooth.


Imagination is more important than knowledge.
# 3 04-06-2012 , 08:07 AM
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The thin red line
Join Date: Aug 2009
Location: England
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NextDesign is correct there was no smoothing operation in photoshop CS4, I found the whole 3D stuff in PS a waist of time much better of getting some thing like mudbox but if things have changed please let us know..............dave




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# 4 05-06-2012 , 08:17 PM
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Join Date: May 2012
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Thank You!

NextDesign & daverave,

Thank you for your help. That worked perfectly. I had to make sure I had the object selected first but worked great. As far as Photoshop CS5.5 for 3D, its ok. Depends on what you are trying to do. I have the autodesk creative suite and love the idea of mudbox. I am still learning it but I can see plenty benefit for the work I am doing. I us photoshop mainly to place objects that either I download or create for reference on different art peaces I am working on. Nothing more, so in that regard it works fine. I also use schetchbook designer a lot too. Bottom line it will likely never replace any of the autodesk applications but I find it useful to my workflow as it is a tool I am very comfortable with.

Thanks again,
Red Tick

# 5 05-06-2012 , 08:33 PM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Red Tick after posting on your thread I had a look around at CS6 and as you said its more geared to place a 3D item into a photo not realy for texturing(it can but not great) as I first thought, glad it worked for you............dave




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